![]() ![]() One thing that’s worth noting is that we recommend utilizing the smaller 45 Round Mags to make the weapon more practical. It went under the radar for several seasons, but following the nerf of many other long-range rifles, the Whitley has pushed through to the top. In fact, the Whitley actually outclasses the UGM-8 in many ways, including recoil control and TTK. This is because of its fast TTK and extreme ease of use. Shotguns JAK-12 (MW)įollowing the Season 5 Reloaded update, the Whitley LMG has become one of the best long-range options in the game. The other main thing to consider is that the small 38-round mags are tough to use in larger team modes, so you’ll need to be good at maneuvering in and out of cover to reload. ![]() We wouldn’t recommend engaging with enemies past 12 meters or so with this build. The Hollow Point rounds absolutely help as well, though only for close-quarters battles. By the time you’ve aimed down sights, the enemy will already be damaged, allowing you to finish them off quickly. The main strategy is to sprint, begin hip firing at the opponent, and then aim down sights as you fire. ![]() This is huge, as it’ll allow you to start shooting an enemy first. The other key to this build is the Gung-Ho Perk, which allows you to hip-fire while sprinting. This does increase the recoil (hence the name), but the TTK will improve. With this build, we advise using the Recoil Booster to improve the weapon’s fire rate. That doesn’t mean you’ll always achieve that fast TTK since the best build does have a lot of recoil, but if you’re in close proximity to your target, the weapon should be easy enough to control. The Type 100 is secretly the best SMG in the game in terms of TTK. The benefit of this build is that it has almost double the ammo capacity as the meta Type 100 loadout, meaning it’s far more practical in larger team modes. At anything past 10 meters, this build is practically worthless, so keep that in mind. So, you need to only engage with enemies within 7 meters or so to ensure you land your shots. Since you have to utilize Akimbo to get those fast TTKs, it means you can only hip-fire, which significantly reduces your accuracy and range. #True game data mac 10 how to#Now, there are several caveats to this, but if you know how to use the weapon, you’ll become unstoppable. The secret to this build is to utilize the Akimbo (dual-wield) Perk to effectively turn it into a close-range machine, outclassing the Type 100 in terms of TTK. Interestingly, the Marco 5 is normally not a viable option, but if you build it a certain way, it quickly becomes one of the best close-range weapons in the game. On smaller maps like Rebirth Island and Fortune’s Keep, distance isn’t as much of a problem, so you’ll likely perform much better with the Cooper. If you’re on Caldera, you might struggle to land your shots at long distances due to its lower bullet velocity, so just be prepared to lead your shots a lot more than usual. When combined with its extreme ease of use, its lightweight mobility, and low recoil, it’s clear why this weapon is at the top of the meta. This weapon has fantastic close-range TTKs and one of the best long-range TTKs in the game. While the Cooper Carbine doesn’t have the fastest bullet velocity (which is normally essential for long-range battles), virtually every other aspect is highly competitive, making up for its apparent downside.
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